Under The Gallery
Personal Project2022
I constructed this space for a mobile VR experience.
The gallery has secret doors that lead you into a dark underground tunnel, showing a massive hidden infastructure.
I kept the geometry fairly simple and relied heavily on volumetrics and lighting to try and avoid having to include excess geometry or details. The project eventually became part of a standalone wireless game for the Oculus Quest 2. Detailed textures presented a challenge due to the limitations of mobile shaders within Unity.
The gallery has secret doors that lead you into a dark underground tunnel, showing a massive hidden infastructure.
I kept the geometry fairly simple and relied heavily on volumetrics and lighting to try and avoid having to include excess geometry or details. The project eventually became part of a standalone wireless game for the Oculus Quest 2. Detailed textures presented a challenge due to the limitations of mobile shaders within Unity.
A video showing some of the process for creating supports and scaffolds.
A clip of the gameplay within Unity.
![](https://freight.cargo.site/t/original/i/682a17839697ecfd5c39bd8ded4d327e0f68d9c0905b0b8c87c67cd9f8814c4f/BASEMENTAngle4png.png)
![](https://freight.cargo.site/t/original/i/38b6eea1a0ba96b2552ffee34ad2df802b49214b446c482c97ae84b8ddbd732e/BASEMENTAngle3png.png)
![](https://freight.cargo.site/t/original/i/4a0d12adc600dff950707db62c091a805024218dd846c5043f97c26fe4d85002/CALLIOUTS.png)
![](https://freight.cargo.site/t/original/i/038ea814dab14fc8a947d242ec73850b18ba3577bbdf7f96b433c0179ddef670/basementwire.png)