![](https://freight.cargo.site/t/original/i/97562e780f3a157c7e3361f43c7c46b4516129cbe4d6287670c3828a589719db/unity_logo.png)
![](https://freight.cargo.site/t/original/i/a8794cf666809c2e18a8caa5d7a54de9cc3be2d77346ed42e7971aa43bd595b6/ue-logo-1400x788-1400x788-8f185e1e3635.jpg)
In 2021 I began taking courses through UBC’s Extended Learning Programs to become more familiar with Unity, especially when developing programs and games for VR, XR, and AR applications.
During the course I worked with a team of roughly 15 people developing a game where the player needs to solve a series
of puzzles in order to escape a space station with an alien infestation. We worked collaboratively to write the Game Manager, scripts, create puzzles, model and source assets
and record audio.
During the course I worked with a team of roughly 15 people developing a game where the player needs to solve a series
of puzzles in order to escape a space station with an alien infestation. We worked collaboratively to write the Game Manager, scripts, create puzzles, model and source assets
and record audio.
I began working in Unreal after playing Red Matter by Veritcal Robot Studios. I had been working in Unity, but I realized the majority of studios wanted applicants with expereience in Unreal. I believe that both Unity and Unreal have strengths and weaknesses, but in order to create games with a high-level of visual fidelity for VR games.
PROGRAMS & LANGUAGES
-Blender
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Unity(C#)
-Unreal(Blueprints)
-Photoshop
-AfterEffects
-Premier Pro
-Illustrator
Working on
-Houdini(See blog for progress)
-Maya
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Unity(C#)
-Unreal(Blueprints)
-Photoshop
-AfterEffects
-Premier Pro
-Illustrator
Working on
-Houdini(See blog for progress)
-Maya