VR
>VR Development

The quest 2/3 presents some challenges in terms of creating an immersive experience while working within the contraints of the hardware.  This provides an oppritunities to develop optimizations that can heighten the overall experience.  Some of the challenges I have tackled in recent Unreal projects include:

-AABB Parralax Corrected Cubemap Reflections
-High quality/ Low Cost Glass Refraction Shader for Android Vulkan
-High Quality Glass
-Filmic Tonemapping Subpasses
-Low cost Global illumination 
-Dynamic Shadows/Analytic Lights

<Click for DemoReel>



 >DEMO REEL<