VR DEVELOPMENT
The Quest 2 and Quest 3 present unique challenges when creating immersive experiences within the constraints of their hardware. These limitations also create opportunities to develop optimizations that can significantly enhance the overall experience. In recent Unreal Engine projects, I have addressed challenges such as:
UNREAL ENGINE
Reflection Quality
- AABB Parralax Corrected Cubemap ReflectionsGlass Visualization
-High quality/ Low Cost Glass Refraction Shader for Android Vulkan-High Quality Glass
Color Depth/Washout
-Filmic Tonemapping Subpasses-Low cost Global illumination
Fog Quality
-Low cost Volumetric FogUNITY