VR DEVELOPMENT


The Quest 2 and Quest 3 present unique challenges when creating immersive experiences within the constraints of their hardware. These limitations also create opportunities to develop optimizations that can significantly enhance the overall experience. In recent Unreal Engine projects, I have addressed challenges such as:

UNREAL ENGINE


Reflection Quality

- AABB Parralax Corrected Cubemap Reflections

Glass Visualization

-High quality/ Low Cost Glass Refraction Shader for Android Vulkan
-High Quality Glass

Color Depth/Washout

-Filmic Tonemapping Subpasses
-Low cost Global illumination 

Fog Quality

-Low cost Volumetric Fog

UNITY

Reflection Quality

-Mobile Planar Reflections