About Me


I’m a technical artist who blends traditional artistry with cutting-edge digital tools to deliver visually compelling, high-performance experiences. I specialize in graphics optimization, building streamlined workflow tools, and developing XR training solutions that accelerate skill acquisition and improve real-world performance. My goal is to create technology that feels seamless, intuitive, and empowering—helping teams and users achieve more with less friction.


My recent TEDx preformance

Working with:



-Blender
-Unreal
-Unity
-Substance Suite
-Photoshop
-Illustrator
-Premier Pro
-Aftereffects
-Salesforce
-CloudCompare

Interests:



-Art
-Golf
-Fitness
-Carpentry

-Ai

Languages:


-C#
-Python
-Javascript
-GLSL

Not Languages: -Unity Shader Graph -Unreal Shader Graph -Blueprints