About Me
I’m a technical artist who blends traditional artistry with cutting-edge digital tools to deliver visually compelling, high-performance experiences. I specialize in graphics optimization, building streamlined workflow tools, and developing XR training solutions that accelerate skill acquisition and improve real-world performance. My goal is to create technology that feels seamless, intuitive, and empowering—helping teams and users achieve more with less friction.
My recent TEDx preformance
Working with:
-Blender
-Unreal
-Unity
-Substance Suite
-Photoshop
-Illustrator
-Premier Pro
-Aftereffects
-Salesforce
-CloudCompare
Interests:
-Art
-Golf
-Fitness
-Carpentry
-Ai
Languages:
-C#
-Python
-Javascript
-GLSL
Not Languages: -Unity Shader Graph -Unreal Shader Graph -Blueprints